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1. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Juvir wrote: Frostys Virpio wrote: Shkiki wrote: CCP Larrikin wrote: These changes bring Fighters closer in-line with the signature of Heavy Drones. I've seen this "Bring stuff in-line" a 100 dozen times so far. What I think it fa...
- by Captain Awkward - at 2017.03.07 16:10:04
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2. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Marcus Tedric wrote: If it hasn't been obvious before - this is why! From the Economic Report The massive increase is almost entirely due to Carrier/Super-ratting. If carriers need to be nerfed then they need to be nerfed. But making NPC...
- by Captain Awkward - at 2017.03.07 13:22:18
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3. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Smugest Sniper wrote: Cade Windstalker wrote: If you want to make an argument post a log of your wallet ticks and fighter losses before and after the change. Maybe CCP decides that's acceptable, maybe they don't, but it's got a better ch...
- by Captain Awkward - at 2017.03.05 11:17:16
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4. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Changes are up on SiSi. Instead of posting about how concerned people are about these changes how about going out and actually testing it for an hour and then posting results? Id love to. However, I cant find any Comb...
- by Captain Awkward - at 2017.03.02 18:40:27
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5. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Problem Addict wrote: People actually lose fighters in PvE? I've never lost a fighter. I just like. . . . pay attention and like. . . . . . think. Do you alt tab and watch an entire episode on netflix then alt tab back and freak out because y...
- by Captain Awkward - at 2017.03.02 13:19:16
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6. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Well I use a carrier to rat in null. I find it very inconsistent how NPCs agress fighters. In Rock Havens they agress my fighters, in cloud havens they dont. But I am very concernd that more agression to fighters pared with the increased Sig rad...
- by Captain Awkward - at 2017.03.01 12:25:49
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7. Announcement:119.2 - Issues (PC) - in EVE Information Portal [original thread]
My industry window is totaly broken. I cant select Source nor Destination Container for materials. All Jobs that where still running over downtime are stuck in Status "Halted" since the servers came back online. Im going to write a ticket now. ...
- by Captain Awkward - at 2017.02.14 19:41:00
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8. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Nullified T3s : Nullification on T3s is IMO ok. They cost a lot, have warp and align times that allow them to be caught and you should get something for the investment you put on the field. The only thing that is questionable is nullified + cove...
- by Captain Awkward - at 2017.02.02 08:52:30
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9. Remove Drone Interfacing V from Carrier Skill requirements - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Just out of curiosity, when the FAX skill was (briefly) separate from Carriers, did it have Drone Interfacing V as a pre-req? Well the skill on SiSi was just a carbon copy of the Carrier skill. Before CCP could refine i...
- by Captain Awkward - at 2017.01.16 15:11:28
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10. Remove Drone Interfacing V from Carrier Skill requirements - in Player Features and Ideas Discussion [original thread]
I dont know if this has bin proposed before. So here we go. My idea is to remove Drone Interfacing as a required skill for carriers. Since Drone Interfacing 5 is also a skill required for Fighters to be usable and a carrier without fighters is pr...
- by Captain Awkward - at 2017.01.13 16:47:47
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11. Turret tracking vs overview tracking? - in EVE General Discussion [original thread]
Well with the old system you had all the numbers (not the fomulars) and at least could figure it out yourself. Now you have this arbitrary tracking number that calculates tracking to a fictive 40km radius and EvE itself tells you NOTHING about it...
- by Captain Awkward - at 2016.12.29 16:06:06
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12. Sweep thingy - in EVE General Discussion [original thread]
Solitudinem Aeternus wrote: Eric Erle wrote: Its your system scanner, scanning for complexes. Well that's interesting because I don't get the same effect if I manually scan. Its not your DScan. Its the System scan that lights up all yo...
- by Captain Awkward - at 2016.11.30 11:50:15
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13. Tradehub warfare in FW is bullshit. - in Warfare & Tactics [original thread]
What I dont understrand is why WT are allowed to dock in enemy HS. Why are they allowed to play docking games on enemy HS stations. That makes no sense. Is CCP to afraid that joining FW blocks your access to enemy tradehubs?
- by Captain Awkward - at 2016.11.30 09:49:09
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14. Alpha Clone:Why not all races can use bases weapons??? - in EVE General Discussion [original thread]
Jessica Zadraus wrote: Hi, I just started playing EVE but I immediately noticed a strange thing, Gallente use drone and Hybrit Turrets (it can be done) Minmatar use Projectile Turrets (It can not be done) Caldari State use Missiles (It can not ...
- by Captain Awkward - at 2016.11.24 14:05:59
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15. Maybe Alphas should have Cloaking I - in EVE General Discussion [original thread]
Iria Ahrens wrote: Not being able to afk cloak in wh keeps the incentive up for going omega. In order to have a cloaky scout in every C5/C6 wormhole you need a lot of subbed acounts. If alphas could cloak, that number would be reduced to 0.
- by Captain Awkward - at 2016.11.22 14:27:19
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16. Alphas invading - in EVE General Discussion [original thread]
erg cz wrote: Anyone, who thinks, that alphas will be new players is not the smartiest person in the world. Without massisve (and I mean really MASSIVE ) advertising company in mass media no really new players will come. Most alphas in the game...
- by Captain Awkward - at 2016.11.15 10:12:16
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17. Idea: Rework Bounty System Number #3526Unsubscribe - in EVE General Discussion [original thread]
Gangolf Ovaert wrote: Ralph King-Griffin wrote: Captain Awkward wrote: Quote: Bounty 125,000,000 ISK Condition: Ship value over 150,000,000 ISK Creator: Markus Availability: everyone Exploitable. Put that on my head. I buy a BS hul...
- by Captain Awkward - at 2016.11.14 15:36:51
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18. Idea: Rework Bounty System Number #3526Unsubscribe - in EVE General Discussion [original thread]
Quote: Bounty 125,000,000 ISK Condition: Ship value over 150,000,000 ISK Creator: Markus Availability: everyone Exploitable. Put that on my head. I buy a BS hull, enshure it, blow myself up with my alt. Get the enshurence, the bounty and th...
- by Captain Awkward - at 2016.11.14 14:08:33
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19. Make fighters smarter (again) - in EVE General Discussion [original thread]
The "stop to 0" thing is annoying. The HP bar could use a little refining. The rest is fine. No need to split dmg of a squad to more then 1 target.
- by Captain Awkward - at 2016.11.14 13:50:53
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20. Gameplay design reason behind needing to spam d-scan? - in EVE General Discussion [original thread]
Im not sure if it is a mechanic that needs to be in place because of server mechnics. When you DScan, your computer ask the sever for a list of all the things in your DScan range. The actuall information where it is needs to stay on the server i...
- by Captain Awkward - at 2016.11.14 13:46:54
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